Added
- Execute mob triggers in sequence
- Load items from tiled map
- Add cutscene type trigger
- Add load map type trigger
- Fix ‘combatTurn’ trigger type to only work while in combat
This completes the planned scope for M1, however, there are still some things I want to do before releasing it:
- Enhance cutscene for the transition to Iolo’s
- Add portrait for Shamino
I’ll also clean up the bugs backlog (7 items there now).