Work on 0.3 (m1)


  • Execute mob triggers in sequence
  • Load items from tiled map
  • Add cutscene type trigger
  • Add load map type trigger
  • Fix ‘combatTurn’ trigger type to only work while in combat

This completes the planned scope for M1, however, there are still some things I want to do before releasing it:

  • Enhance cutscene for the transition to Iolo’s
  • Add portrait for Shamino

I’ll also clean up the bugs backlog (7 items there now).

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