v0.8 released, Milestone 5 Completed!

Check out the online demo here

I set myself to finish the project, and I’ve been streaming 1 hour of dev daily almost continuously for the past 22 days (!).

Milestone 5 took much more work than I anticipated; building a complete mouse-based inventory system was a lot of work (even when I started from the work that Exodus Destiny had done already). But it’s working great and we are closer to the finish line now.

This new version adds the following:

  • Click on a party member to open a window with his equipped items.
  • Click on a container to view its contents.
  • Drag items between container windows.
  • Drag items from containers windows into the world.
  • Drag items from the world into container windows.
  • Drag items into containers and mobs.
  • Allow adding containers with preset contents into the map
  • Title screen
  • Double click to use items
  • Lute and Harpsichord musical instruments.
  • Add backpack inventory background from Nuvie.
  • Solid items (like barrels).
  • Prevent adding items into a container that is contained by the item

m5

v0.7 released, milestone 4 completed

Check out the online demo here

I’m set to finish the project, I’m streaming 1 hour of dev daily. (Check Day 2 and Day 3)

I decided to swap the scope of milestones 4 and 5, since what I had for M5 was completed and the work in the original M4 is halted (need to check status with Exodus Destiny).

This new version adds the following:

  • Allow using spendable items on inventory to recover HP/MP
  • Add items that are used without direction prompt
  • Transition to “Playing Music” state
  • Allow using items on the ground
  • Allow playing the lute (using piano notes for now)
  • Add light source item types that can be toggled on and off (still no effect on visibility mask).

 

 

v0.6 released

This is mostly a bugfix / refactor version, based on the feedback received over v0.5

You can play online here: http://slashware.games/oax6/0.6/

Changelog

  • Separate Talk command
  • Step on party members
  • Prevent FOV glitch by forcing an updateTransform after affecting the mask
  • Prevent concurrent mob activation after dialog when coming from idle AI
  • Upgrade to phaser-ce 2.13.2
  • Simple mouse or tap movement
  • Allow configuring game width and height, basic viewport responsiveness
  • Don’t load save games from old serialization models
  • Add missing cowCorpse item
  • Prevent moving off the map
  • Remove camera bounds, allowing it to keep centered on the player when walking near the borders of the map
  • Add option to go toggle fullscreen
  • Decay messages after 5 seconds, gray them out
  • Refactor to handle mobs and items as object layers
  • Change appearance of stairways

mobLayer

Milestone 3 completed!

I’m developing full speed. Milestone 3 is completed now as of version 0.5. Check the demo online here. Onwards to Milestone 4

  • Support for multiple height levels per map
  • Support multiple layers of tiles per level per map
  • Smooth transition between levels using stairs
  • Using levers to open and close doors
  • Finding hidden objects
  • Solo mode, so you can move around with an individual party member.
  • Examine items on inventory
  • Update pathfinding data when opening and closing doors.

oaxM3-2

oaxM3

Milestone 2 completed!

I’m developing full speed. Milestone 2 is completed now as of version 0.4. Check the demo online here. Onwards to Milestone 3

oax6dragable

  • Restore door state correctly
  • Fix Drop item flow
  • Use inventory item with the keyboard
  • Integrate using a key with the mouse with the main logic
  • Add armor
  • Display equipped weapon and armor on inventory
  • Click on party member to show inventory
  • Fix issues with the door opening and unlocking, and click interaction
  • Draggable inventory panel
  • Fix floating item state transitions
  • Change appearance of Asteroth
  • Ensure combat turns triggers are done before the mob action. Separate endCombat action.
  • Destroy old level when loading a new one, fix an issue with combat end before loading level causing issues with party member positioning.
  • Fix issue when trying to talk to non-NPC mobs
  • Make half of the door objects “fixed”, so you cannot walk thru them even if they change their appearance to open
  • Fix conflicts with look box being active during WORLD state
  • Add area to Iolo’s hut
  • Allow canceling floating item selection

M2 Work Update

  • Pack as a native app via Electron

oax6electron

  • FOV
    • Add mask as a non-camera fixed group, to make it move smoothly with camera
    • Update mask when opening and closing doors
  • Keyboard commands
    • Use: Open and close doors
    • Look
    • Inventory: For the different party members, using number keys
  • Read books

oax6books